AI Insights · Timothy · October 2022
Top 5 Chibi Games Performance in Brazil Q3 2022
Explore the performance of the top 5 Chibi games in Brazil for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Chibi games on a unified platform in Brazil showcased varied performance metrics. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active user trends of these popular apps.
Pou from Zakeh Limited maintained a strong presence, with weekly downloads peaking at approximately 242.9K in late July before experiencing a decline to around 139.8K in early September. Weekly revenue saw fluctuations, peaking at about $1.7K in early September. The game’s active user base showed a gradual decline from 13.6M in late June to around 11.1M by the end of September.
Cut the Rope by ZeptoLab UK Limited experienced consistent growth in weekly downloads, reaching a high of 28.8K in late September. Weekly revenue also saw a slight increase, with peaks around $336 in early August. Active users rose significantly from approximately 43.2K at the end of June to 63.0K by the end of September.
Pocket Love! from HyperBeard Inc. had a varied performance in weekly downloads, starting at 33.8K in late June and fluctuating before settling around 15.3K at the end of September. Revenue trends remained relatively stable, with a peak of about $297 in mid-July. Active users, however, showed a downward trend, decreasing from 113.5K in late June to about 70.8K by the end of September.
Fluvsies - A Fluff to Luv by TutoTOONS saw an impressive spike in weekly downloads, reaching a peak of 72.5K in mid-July, before gradually declining to around 31.6K by the end of September. Weekly revenue fluctuated, with a high of about $345 in mid-August. Active users increased notably in mid-July, peaking at 402.4K before declining to around 243.8K by the end of September.
Om Nom: Run, another title from ZeptoLab UK Limited, experienced fluctuating downloads, peaking at 43.7K in early August and ending the quarter with approximately 28.1K. Revenue remained steady, with minor fluctuations, peaking at around $259 in late September. The game’s active users showed an upward trend, peaking at 106.6K in early August before stabilizing around 82.9K by the end of September.
For more detailed insights and data, visit Sensor Tower.